<script src="./point_src/constrain-distance"></script>
Same as:
const ratio = maxDistance / distance; pointB.x = pointA.x - d2d.x * ratio; pointB.y = pointA.y - d2d.y * ratio;
Apply gravity to the follow point's vertical velocity
string stuff
Track another point using IK - this point follows the other at a set distance.
return followPoint(other, this, settings)
Track another point using constraints. This point follows the other point at a distance or less.
Ensure this point does not overlap the other point. If an overlap occurs, this point is moved. Fundamentally this is the antethsis of leash().
Connect this point and another point by their edges. Similar to track at a distance, but accounting for radius.
Manipulate the other; with this entity as the origin owner.
:
Same as: